2019-01-28 23:52:01 Skript

Skript

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on join: player has played before replace all "{player}" with player’s name in {JoinMSG} if {JoinMSG} is not set: set the join message to "" stop set the join message to "%{JoinMSG}%" command /joinmsg [<text>] [<text>]: trigger: if arg 1 is "set": if arg 2 is not set: send "&cテキストを入力してください。" stop if arg 2 is set: set {JoinMSG} to colored arg-2 send "&aJoinMessageを&c""&r%{JoinMSG}%&c""&aに変更しました。" stop if arg 1 is "clear": if arg 2 is not set: clear {JoinMSG} else: clear {JoinMSG}
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